Call of Cthulhu: The Card Game
“The stars were finally right, in 2015.”
“It rolled its last initiative with dignity, then wandered off to a better campaign”
Spellfire: Master the Magic was a collectible card game from TSR, Inc., built on the bones of their beloved Dungeons & Dragons role playing game. It arrived in April 1994, riding the wave created by Magic: The Gathering, and was only the second CCG ever released — beating Wizards of the Coast's Jyhad to market by two months. Fans got the Forgotten Realms, Dragonlance and all of D&D's lore packed into a card game, and
The last expansion shipped in October 1997, and after that the game simply went out of print — a quiet retirement rather than a dramatic cancellation. It remains a footnote in CCG history as the second of its kind, the loyal sibling that arrived just behind Magic and paved the road for everything that followed.
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“The stars were finally right, in 2015.”
“Dealt a final hand in 1997; the deck was good, the ending was not.”
“Over 1,100 cards, two point systems, one immortal afterlife on Kickstarter.”