Dark Eden
“Dealt a final hand in 1997; the deck was good, the ending was not.”
“The stars were finally right, in 2015.”
Call of Cthulhu: The Card Game, born in 2004 from Fantasy Flight Games, let players duel over the sanity-shredding Mythos of H. P. Lovecraft and Chaosium's beloved role-playing game. It shared art and characters with its siblings Arkham Horror and Elder Sign, making it a natural gathering place for fans of FFG's Cthulhu corner. It swapped random booster packs for the Living Card Game format in 2008, keeping deck-buil
Its final expansion arrived in 2015, closing out a run that spanned eleven years and two editions of identity. The game now rests among the out-of-print, with its art and its horrors living on in the other Mythos titles that shared its world. A dignified retirement for a game about undignified doom.
Spotted something wrong? Every fact on this page traces to a dated source. Fixes make the graveyard better for everyone.
“Dealt a final hand in 1997; the deck was good, the ending was not.”
“Over 1,100 cards, two point systems, one immortal afterlife on Kickstarter.”
“It put a print shop on every desk and politely retired once the job was done.”