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“Project Mars never quite landed, but it gave the Genesis a brave, brief boost.”
“It cost a fortune, played like the arcade, and never once pretended to be for everyone.”
The Neo Geo, Greek for 'New World,' was SNK's 1990 platform that came in two forms: the Multi Video System for arcades and the Advanced Entertainment System for home. Arcade operators loved the MVS because a single cabinet could hold multiple swappable cartridges, a rarity when most machines played one game forever. At home, it was brutally powerful — more so than any console of its day, and rival Capcom's arcade har
The AES began life as a rental-only unit for Japanese video stores, its manufacturing costs too high for retail shelves, and it never really shed that aura of the unattainable. A CD-ROM iteration, the Neo Geo CD, arrived in 1994 in an attempt to broaden its reach. When SNK retired the platform in 1997, it went out the way it lived: expensive, uncompromising, and arcade-perfect.
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“Project Mars never quite landed, but it gave the Genesis a brave, brief boost.”
“Product of the Year 1993, gone by 1996 — even Time can't save you from a price tag.”
“It brought $300 cartridges down to CD prices, then made you wait a minute to play them.”